kurei
New Member
Posts: 20
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Post by kurei on Jul 3, 2012 19:46:17 GMT -5
=========== Battle Maze =========== The event would require a new map, a system that automatically banishes members who've had all carried pokemon with them defeated. An optional thought is walls that "move" themselves every 30 seconds that open or seal off the maze's passages, making getting through the large maze more difficult. A turf should also seal off the goal point until only one team remains.
1.) The map used should be a large, cavernous maze with hidden passages, and a wide open area in the center. There should be 1 starting position for each of the 3-6 teams. The goal would be for the trainer teams to advance through the maze, defeating the enemy teams as they encounter them.
2.) Once a player's entire pokemon team has been fainted, they are dropped from the event and returned to the mainland pokemon center. No team may enter the goal point until ALL enemy teams have been vanquished.
3.) The reward could be 1-2 tournament points and/or special items depending how the events are handled.
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Post by ~Blackclaw~ on Jul 3, 2012 19:55:38 GMT -5
My Opinion: The only problem I see with that is, the map is bugged enough, adding more codes so that the map changes itself could mean some major trouble for the game. This could be done, but will take a long time to do, and you don't want to have the same maze every time, so It would be a lot of work for me and Ace. Its a good and creative Idea for an event, that would separate us even farther from other Pokemon Games on BYOND.
~Thanks For Taking The Time To Read This~ ~Blackclaw~
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kurei
New Member
Posts: 20
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Post by kurei on Jul 3, 2012 19:57:39 GMT -5
Aye, I figured the walls would be a bit tricky, hence the optional thought. Maybe have three or four maps that the host of the event selects from; just have each map have some secret passages that could benefit the teams who learn to use them, I suppose. xD
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Post by ~Blackclaw~ on Jul 3, 2012 20:02:49 GMT -5
Sounds Good to me, If Ace gives the OK Ill get on mapping the maze once I fix the current map bugs. Im looking forward to more good Idea's, so keep them coming :3
~Blackclaw~
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